Journal.

Notes

What we are learning about brand, design, technology, AI and testing, written down as we go.

©26

  1. Content Content strategy

    Start with the questions customers already ask

    The best list of content ideas is usually sitting in a sales inbox and a support queue. Start there before brainstorming anything.
  2. AI & Tech AI consultation

    Name the problem before you choose the tool

    Most AI projects start with a tool someone has seen demonstrated. The useful ones start with a task someone is tired of doing.
  3. Digital & Tech Websites

    Start with what visitors came to do

    Most websites are organised around the company's departments. Visitors arrive with a task in mind, and the site works when it is organised around that task.
  4. Design UX strategy

    Watch five people use it before you redesign it

    Most redesigns start from opinions about what is wrong. A few hours spent watching real people use the current product usually replaces those opinions with evidence.
  5. Brand Brand strategy

    Listen to customers before you write the strategy

    The people who decide whether a brand works are outside the company. A strategy should start by hearing from them.
  6. Brand Brand strategy

    A brand strategy you can say in one breath

    Most brand strategies are too long to be used. The work is in cutting them down to something a team can carry in their heads.
  7. Brand Guidelines

    Guidelines are for the people who were not in the room

    The team that made a brand rarely needs its guidelines. Everyone who comes after them does.
  8. Design Packaging

    Packaging has three seconds on the shelf

    A pack is judged from two metres away, next to a dozen competitors, in about the time it takes to walk past. The design has to be built for that moment first.
  9. AI & Tech Generative design

    Generative design needs rules, not prompts

    Typing a prompt produces an image. Building a set of rules produces a system that can make thousands of images that all look like the same brand.
  10. Content Social creative

    Social creative is made for the thumb

    Social creative is approved on a large monitor in a meeting room and seen on a phone, mid-scroll, with the sound off. Design for the second setting.
  11. Content Decks

    A deck is read without you in the room

    A deck is presented once and forwarded many times. The version that matters is the one someone reads alone, days later, without you there to explain it.
  12. Growth Launch campaigns

    A launch is a sequence, not a day

    Launch day gets the planning. The weeks either side of it decide whether the attention turns into anything.
  13. Growth OOH

    A billboard is read at speed

    Nobody stops to read a billboard. Outdoor advertising has to be understood by someone moving past it, often from a distance, in a few seconds.
  14. Trademark & Legal Clearance

    Clear the name before you print the boxes

    Finding out that a name is already taken is cheap before launch and very expensive after it. A clearance search is how you find out early.
  15. Trademark & Legal Usage rights

    Who owns the photos in your campaign?

    Paying for a photograph and owning the right to use it anywhere, for as long as you like, are not always the same thing. The difference is decided in the agreement, before the shoot.
  16. Digital & Tech Domain & hosting

    Choosing a host for your business website

    Hosting is the part of a website nobody sees until it fails. What to look for, what to ignore, and why our own site runs on Hostinger.
  17. Brand Positioning

    Positioning is choosing what you will not be

    A positioning that tries to appeal to everyone guides nothing. The useful ones are built from what a company decides to leave out.
  18. Digital & Tech Webflow / Shopify

    An online store is a product, not a template

    A theme can get a store live in a weekend. Getting it to sell takes decisions no theme can make for you.
  19. Digital & Tech QA testing

    Test it before your customers do

    A site that looks right on the designer’s laptop has passed one test out of hundreds. Here is what we check before anything goes live.
  20. Digital & Tech QA testing

    Testing an app means testing a thousand phones

    A website runs in a browser you can mostly predict. An app runs on a phone you have never seen, on a network you cannot control, next to a hundred other apps.
  21. Brand Visual identity

    A logo is not a brand system

    The mark gets the attention. The system is what lets a brand survive real content, real people and real deadlines.
  22. Digital & Tech QA testing

    Automate the checks, keep the judgement

    Automated tests are very good at noticing that something changed. They are very bad at noticing that something is wrong. Good QA needs both.
  23. Digital & Tech Websites

    Build it so your team can run it

    A website that needs its agency for every change is a dependency, not a launch. Here is how we choose platforms and hand work over.
  24. Digital & Tech QA testing

    Accessibility is a test, not a promise

    Many sites claim to be accessible. Far fewer have been tried with a keyboard, a screen reader or a zoomed-in screen. The claim only means something once it has been tested.
  25. Design UX strategy

    Fix the journey before the screens

    Redesigning screens is the most visible fix and often the least effective. The problems usually sit between them.
  26. AI & Tech AI consultation

    Your brand is read by machines first

    More people now meet a company through an AI summary before they reach its site. That changes what a brand has to do in words.
  27. Digital & Tech Front-end

    Speed is part of the design

    People do not experience a design and then its loading time. They experience both at once. A slow site is a design problem, not only a technical one.
  28. Brand Naming

    Naming a company you can actually own

    The hardest part of naming is not finding a name people like. It is finding one that nobody else already owns, in the places your business will need it.
  29. Content Motion graphics

    Motion is part of the identity

    Most brand guidelines describe a logo that never moves. Most people now meet brands on screens where everything does.
  30. Brand Rebranding

    When to rebrand, and when not to

    A rebrand can reset how a company is seen. It can also spend a year of budget solving a problem that a better website would have fixed.
  31. Design Design systems

    A design system is a set of decisions

    Most design systems begin as a file full of buttons. The useful ones end as a record of decisions that a whole team can build on without asking.
  32. Design Prototyping

    Prototype before you debate

    The fastest way to end a long design debate is usually not a better argument. It is a rough prototype in front of five people who have never seen it.
  33. AI & Tech AI product experience

    Where AI belongs in your product

    The question is rarely whether a product can use AI. It almost always can. The question is where it makes the product better for the person using it.
  34. Content Copywriting

    Write the words before the layout

    Placeholder text is polite. It is always the right length, never awkward and says nothing. Real words are none of those things, which is why they should come first.
  35. Growth Performance creative

    In performance marketing, creative is the targeting

    Ad platforms have taken over most of the targeting. What they cannot automate is the idea that makes the right person stop scrolling. That is now the lever that matters most.
  36. Content Shoot & production

    Plan the shoot for every place it will be used

    A shoot planned only for the hero image leaves the rest of the year’s content to stock photos. One day, planned properly, can cover it.

Start your project with us

FAQ

Answered questions.

Brand, design and the technology that carries them. The strategy and the identity, then the product, site or campaign it has to survive in. One team across all of it, so the thinking does not thin out being handed between specialists.

The people you meet. There is no account layer between you and whoever is designing or building, and nothing gets passed down to someone else once the pitch is over.

Write a line about what you are building to hello@theopenngroup.com. You get a reply within a working day, then a written scope with a fixed price and a start date before anyone begins.

Both. We advise on where AI earns its place, and we build it: generative identity systems, AI product features, creative coding. Prototyped fast, tested like any other feature, and cut without ceremony when it does not hold up.

Portrait in profile against a red ground