Generative design covers two quite different things. One is using an image model to produce a picture from a text prompt. The other is building a system, in code or in a design tool, that generates variations of a brand's own elements within set limits. The second is where it becomes useful to a brand.

Start from the identity

A generative system works best when it has something specific to vary: a set of shapes, a grid, a colour palette, a way of cropping photographs. Those come from the identity work. Without them, the system has nothing that makes its output recognisably yours.

Write the rules down

Decide what is allowed to change and what is fixed. Perhaps the pattern can vary in density and colour but never in angle. Perhaps text always sits on the same baseline. These constraints are what keep a thousand variations looking like one brand.

Keep a person in the loop

A system can produce more options in a minute than a designer can in a week. Someone still has to choose. Good generative workflows make that choosing fast: a grid of options, quick ways to lock what works and regenerate the rest.

Know what you can own

When image models are part of the pipeline, check the terms of the tools you use and the rules on copyright where you operate. Output built from your own assets and rules is on firmer ground than images generated from a text prompt alone.

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