Prototyping.

A clickable version in front of real people before anything is built.

A laptop on a desk showing a website designed by Openn

What’s included

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Teams spend weeks debating a design in meetings, then find out after launch that users wanted something else.

  1. Clickable flows

    The key tasks built as a prototype people can tap through on their own phone or laptop, close enough to the real thing that they forget it is not.

  2. Real content

    Your actual words, products and numbers in the prototype, so people react to what they will really see.

  3. Tests with real people

    Short sessions with people who have never seen the product, asked to do a task while we watch where they hesitate.

  4. Comparing options

    Where the team is split, we prototype both routes and let users settle it.

  5. Findings you can act on

    What worked, what confused people and what to change, written plainly and tied to the screen where it happened.

When you need it

  • Your team cannot agree on a design and the meetings keep going
  • You want to test an idea before paying to build it
  • You need to show investors or stakeholders how the product will work
  • A key flow, like sign-up or checkout, is losing people

How it runs

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You get a written scope, a fixed price and a start date before anyone begins.

  1. Pick the question

    The one or two things you most need to learn, and the tasks that will show them.

  2. Build

    A clickable prototype of those tasks, with real content, on the devices your users have.

  3. Test

    Sessions with people who match your users. We watch, ask few questions and take notes.

  4. Report

    What we saw, what it means and what to change, with the prototype updated where the answer is clear.

What you leave with

  • A clickable prototype of the key flows
  • Test sessions with people who match your users
  • A plain findings report, screen by screen
  • An updated prototype with the fixes in
  • A clear answer on which option to build

Start your project with us

FAQ

Answered questions.

A prototype looks and clicks like the product but has nothing real behind it, so it is quick to make and change. An MVP is a small working product. We use prototypes to decide what the MVP should be. If you need working code fast, see rapid prototyping.

Enough to see the pattern. A handful of sessions usually shows the main problems, and we stop adding people when they stop telling us anything new.

Yes. A prototype that people can click through on a phone explains a product faster than a deck, and you keep the file.

Yes. If your team has a prototype, we can plan and run the sessions and report what we find.

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